Sorry, this is a bit of a dumping ground. I don't know anyone else who'd be interested in seeing this, so I figured I'd post it here. I was working on some CG beauty shots for a microphone capsule and I wasn't happy with any of the existing shaders for the gold trace on the diaphragm, so I built one:
![gold sim 1.jpg gold sim 1.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47436-6ac06a4437ad4c713b417c23382fac25.jpg)
![gold sim 2.jpg gold sim 2.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47435-7c5b7d8fd986f4613377ad0d3f931598.jpg)
![gold sim 3.jpg gold sim 3.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47434-b6381f83de7a450fe3fe6c289c3781f7.jpg)
![gold sim 4.jpg gold sim 4.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47433-3d87616d98ae75f4c30f34c20d1a7c2c.jpg)
![gold sim 5.jpg gold sim 5.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47432-f337279cee1bde633cc0e02c697c6026.jpg)
It's physical, based on the extinction coefficient but for refraction. Now to optimize it. Rendering time with the gold sim: 3m40s. Rendering time without the gold sim (everything else identical except the gold is opaque): 0m12s. Same noise level. That's a 20x increase. Yikes.
![gold sim 1.jpg gold sim 1.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47436-6ac06a4437ad4c713b417c23382fac25.jpg)
![gold sim 2.jpg gold sim 2.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47435-7c5b7d8fd986f4613377ad0d3f931598.jpg)
![gold sim 3.jpg gold sim 3.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47434-b6381f83de7a450fe3fe6c289c3781f7.jpg)
![gold sim 4.jpg gold sim 4.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47433-3d87616d98ae75f4c30f34c20d1a7c2c.jpg)
![gold sim 5.jpg gold sim 5.jpg](https://cdn.imagearchive.com/groupdiy/data/attachments/47/47432-f337279cee1bde633cc0e02c697c6026.jpg)
It's physical, based on the extinction coefficient but for refraction. Now to optimize it. Rendering time with the gold sim: 3m40s. Rendering time without the gold sim (everything else identical except the gold is opaque): 0m12s. Same noise level. That's a 20x increase. Yikes.
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