Sorry, this is a bit of a dumping ground. I don't know anyone else who'd be interested in seeing this, so I figured I'd post it here. I was working on some CG beauty shots for a microphone capsule and I wasn't happy with any of the existing shaders for the gold trace on the diaphragm, so I built one:
It's physical, based on the extinction coefficient but for refraction. Now to optimize it. Rendering time with the gold sim: 3m40s. Rendering time without the gold sim (everything else identical except the gold is opaque): 0m12s. Same noise level. That's a 20x increase. Yikes.
It's physical, based on the extinction coefficient but for refraction. Now to optimize it. Rendering time with the gold sim: 3m40s. Rendering time without the gold sim (everything else identical except the gold is opaque): 0m12s. Same noise level. That's a 20x increase. Yikes.
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