I think the samples would be better if the levels were the same. It gives the illusion of the SSTS as a maximizer than anything else.dandeurloo said:Here we go guys. I uploaded the zip files of the sound samples.
http://dandeurloo.com/diy/Sound Skulptor Tape Sim/SSTS clips.zip
Thanks Pieter for doing the samples!
They sound good. Not night and day but in small amounts it sounds pretty great.
canidoit said:I think the samples would be better if the levels were the same. It gives the illusion of the SSTS as a maximizer than anything else.
It would be great if there was a sample with individual tracks done through the SSTS and then mixed to form a stereo sample. Then you would be able to see the cumulative effect the SSTS can do if applied.
What I mean, is that like with a 24 track 2 inch tape machine, people would track their instruments to the 24 track to make the song. That's why I think tape sounds great when you actually do that to individual tracks than only the stereo mix alone.Hank Dussen said:canidoit said:I think the samples would be better if the levels were the same. It gives the illusion of the SSTS as a maximizer than anything else.
It would be great if there was a sample with individual tracks done through the SSTS and then mixed to form a stereo sample. Then you would be able to see the cumulative effect the SSTS can do if applied.
I'm not sure I understand what you mean.
Do you mean processed and unprocessed, left and right of a stereo sample?
All the samples are normalized. Even the different samples in one clip are individually normalized. This to me is the only way to create a sort of reference. Of course distorted always sounds louder and louder always (well often) sounds better. But that's part of why we distort isn't it?
Try to move the TX out of the box. Or just to find better position insideI'm still not happy with the hum tough.
this is the type of effect that should be used with discretion. on the 2nd set of samples that is how its used.ChrioN said:I'm not sure I heard any differences at all.
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