This is not teh 90° shifter. It's a single channel APF; I can't read the values but I surmise it's the analog delay similar to the one in the EMT 266.Mr. Kahn Symmetra-Peak device
This is not teh 90° shifter. It's a single channel APF; I can't read the values but I surmise it's the analog delay similar to the one in the EMT 266.Mr. Kahn Symmetra-Peak device
starting to understard the usage of 90 deg shift for envelope extraction...
No. The 118 sums the two channels into the rms detector, whilst the 128 uses two separate detectors.Is this something in dbx118 or 128?
While I'm waiting on Quadrature Summing Filter boards to be delivered I fired up the Protoboard to make some sample files.
Some time ago I downloaded a problematic synth sample from Gearspace that was posted in this thread: https://gearspace.com/board/so-much...disappear-mono-need-help-troubleshooting.html
I hadn't had the opportunity to process that file until now.
The first section is the uber-wide original version which on the vectorscope looks like a big round ball of steel wool.
The second section is conventional (L+R)/2 mono.
The third is I+Q/1.4 mono.
For identical in-polarity inputs the gain is structured so that (L+R)/2 is unity gain and (I+Q)/1.4 is also unity gain.
When the inputs are out-of-polarity the conventional mono output has no output.
The (I+Q)/1.4 output - when the inputs are out-of-polarity is also at unity gain.
Thus on the "I+Q" output in-polarity and out-of-polarity fold down to mono with equal weight.
The first section is the uber-wide original version which on the vectorscope looks like a big round ball of steel wool.
The second section is conventional (L+R)/2 mono.
The third is (I+Q)/1.4 mono.
Quadrature Summing Filter Synth Demo wav file: https://proaudiodesignforum.com/content/Quadrature_Summing_Filter_Synth_Demo.wav
Quadrature Summing Filter Synth Demo
I also tried a fully-uncorrelated noise file: https://proaudiodesignforum.com/content/Quadrature_Summing_Filter_Noise_Demo.wav
The first section is stereo noise.
The second section is conventional (L+R)/2 mono.
The third is (I+Q)/1.4 mono.
Quadrature Summing Filter Uncorrelated Noise Demo
Somehow, as if by "magic" - but actually predictable - the RMS power of the I+Q sum is 3 dB greater than L+R.
The powers of the "stereo" and I+Q segments are statistically identical.
Not without some kind of help.What I'm really interested in is how sounds a mono file with separate I and Q channels. Could it make a decent stereo simulator?
I experimented years ago a similar system, with only one APF. It gave much better practical results than conventional pan-pots. P&nning hard would still leave LF content on both sides for punch, but HF did the steering.As I think about it you may be on to something.
I have an experiment to run for you to make it stereo simulate.
Paint a mental picture of a two section linear taper pot with the elements straddling the I and Q outputs.
The pot is wired contra-rotating so that as one section pans from I to Q the other section pans from Q to I.
The I and Q inputs are in parallel and fed from a mono source for 1 in 2 out.
I leads Q; Q lags I.
The L and R outputs get taken from the wipers.
The center of rotation is mono I+Q.
When the pot is panned fully CCW I is forwarded to L and Q to R. The panned element will be Haas-panned left (arriving soonest) with phase differential width between L and R.
When panned fully CCW the I channel is now forwarded to R and the image becomes R heavy by virtue of arriving soonest.
It's worth trying.
That was my intent with the Matrix Panner.Panning hard would still leave LF content on both sides for punch, but HF did the steering.
According to the audio files "Shape of things to come", it is clear that the I+Q is louder than the A+B, but isn't it simply the result of the 1.4 coefficient.The benefit of I+Q summing is an increase in RMS signal power of 0 to +3 dB (depending on correlation) and a decrease in crest factor without using any compression.
It could be the difference in coefficient in that hard-L/R-panned song.According to the audio files "Shape of things to come", it is clear that the I+Q is louder than the A+B, but isn't it simply the result of the 1.4 coefficient.
For a start, the original 2-ch doesn't qualify as stereo, since there is no correlation between channels.
In this particular case, I don't think either summing options has significant advantage.
I would think the main advantage of I+Q would be in the presence of significant out-of-phase components, where they would be put in the same quadrant by the 90° shifter, instead of being simply cancelling.
I agree. I see this as a wide keyboard and matrixed effects problem-solver which seem to produce the most tracking/mixing complaints.I would think the main advantage of I+Q would be in the presence of significant out-of-phase components, where they would be put in the same quadrant by the 90° shifter, instead of being simply cancelling.
No. The very basic example of two different sinewaves shows that their scalar product averages at zero. The fact that M is not null does not demonstrate correlation.Isn't however the presence of Mid (L+R) evidence that there is correlation?
It corroborates with my first example. A+B sums at +3dB (it's the well-known quadratic summing of random signals). A-B also sums at +3dB, because the correlation angle is -90° instead of +90°.EDIT 11:36 CDST: I did an MS transform of "Shape of Things" and the signal powers of Mid and Side are almost identical at -18.35 and -18.4 in the original file.
Isn't that the whole point of the thing?It corroborates with my first example. A+B sums at +3dB (it's the well-known quadratic summing of random signals). A-B also sums at +3dB, because the correlation angle is -90° instead of +90°.
OK.Using "Shape of" as an example (because Mid and Side have nearly-equal powers) do you suppose if I monitor the I+Q output and feed it mono, so there's no L-R at the input, do you suppose I'll see a -3 dB drop?
Here's your answer.What I'm really interested in is how sounds a mono file with separate I and Q channels. Could it make a decent stereo simulator?
My understanding is the main purpose is to avoid completely or partially losing elements that are in negative correlation when collapsing into mono.Isn't that the whole point of the thing?
The effect is clearly audible and it makes a good use of the medium. I like that.Here's your answer.
Source is mono. Sample starts out in Mono then Haas pans multiple times from Left-heavy to Right-heavy.
I don't hear the effect on that, listening with speakers. I'll try with headphones later.
Do what you want, you're the one doing the hard work...My we call this the "ARDE" IQ panner?
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